Jarvs Tasker
“Jarvs has fiercely advocated for change at every turn”
Part of the Tech Women Celebration 50 – a curated list of some of the most inspirational women working at all levels of tech
Jarvs Tasker has established herself as a force for good in the games industry. Advocating for disabled and neurodiverse developers across the industry, as well as helping indie teams to get their games seen in a vastly overcrowded market.
Winner of the 2025 Game Dev Heroes Progression Advocate and nominated for 5 2026 Women in Tech Awards, Jarvs is trying to be as visible as possible as a woman with disability in games, to help show others like her that they too belong in tech.
Tell us about the nominee's biggest achievement to date
Jarvs won the Game Dev Heroes Progression Advocate award in 2025 for her work in making the games industry more accessible for disabled and neurodiverse developers, with a focus on women and femme folks.
She talks at events both online and in person across the year to highlight the challenges her community faces when trying to build and maintain a career in an industry that was not designed to be accessible.
Dan Thomas, COO Fractional said:
“Since becoming a part of the games industry, Jarvs has had an oversized impact in both day-to-day work and wider contributions to the betterment of the profession. From the position of an event organiser, Jarvs is a first port of call for delivering knowledge and wisdom far beyond their years. Knowledge that is consistently delivered with genuine passion, expertise and selflessness, making Jarvs an impeccable knowledge source and an inspiration for all."
What is the most significant challenge the nominee has overcome?
Physical barriers to entry. Jarvs is a powered wheelchair user, and many studios and adjacent tech companies in the UK operate from old, inaccessible buildings. She has consistently faced her disability being cited as a reason not to hire her and studios refusing to offer remote options despite her being more than qualified for the roles.
Jarvs has faced the same barriers when attending and speaking at events across the country, often becoming the first disabled person to take the stage at venues that had never considered accessibility until she arrived, and then relied on her lived experience to fix it, unpaid and unasked.
Rather than accept this as the cost of working in games, Jarvs has fiercely advocated for change at every turn. Her impact is tangible: events that now offer stage ramps as standard, studios that introduced remote working policies they had previously refused to consider, and spaces that are genuinely more welcoming because she pushed for it.
She has turned a systemic barrier into a catalyst for industry-wide change, not because it was her job, but because she refused to let the next person face the same doors she had to force open.
Tell us something about the nominee people would find surprising
Jarvs used to be a drama and music teacher but had to retire from that career when her disability progressed in 2018. At 28 she was forced to reassess and find a new path in life and managed for forge a career in games despite severe health complications.