Computing runs down from 20 to 11 in its all-time ranking of the best Amiga games from yesteryear
For many the ultimate turn-based strategy game, the acclaimed series from Sid Meier began in 1991 on PC, and was quickly ported to the Amiga.
The game starts in 4000 BC, and the player's civilisation is nothing more than a grand term for a settler or two. But build efficiently, make allies and look after your economy, and soon you'll make the Roman Empire at its height look like a disorganised bunch of schoolkids rolling around in the dirt.
Meier originally intended his game to take place in real-time, but found the results too similar to other titles out at the time, including SimCity.
He also decided against including multiplayer support in the early titles of the series, reasoning that "if you had friends, you wouldn't need to play computer games".
Despite this attempt to seemingly both insult and alienate his audience, the series is still going strong, with the latest iteration, Civilization VI out this year.