Computing runs down from 20 to 11 in its all-time ranking of the best Amiga games from yesteryear
14. Indiana Jones and the Fate of Atlantis
Many Indiana Jones fans feel that the story behind 1992's Fate of Atlantis should have provided the plot for the fourth movie, rather than the strange business about aliens and crystals skulls.
Another point-and-click LucasArts adventure, and the seventh to use the SCUMM engine, the game sees the player don the famous fedora and set off in search of the mythical sunken city in the company of Sophia Hapgood, an old friend of Indy's, and conveniently, a psychic. As usual, the Third Reich provides the antagonists.
Intriguingly, a few hours into the story the game splits into three separate paths. The Team Path allows Indy to take Sophia with him for psychic support, the Wits Path provides our hero with a bundle of brain-stretching puzzles, and the Fists Path... does exactly what it says on the tin. So you can effectively tune the game to your preferences, or just keep playing it over and again until you've tried all three. Now that's value.
Fate of Atlantis was originally supposed to follow the rejected script for the third film (which ended up being Indiana Jones and the Last Crusade), which saw Indy searching for Chinese artifacts in Africa, presumably because of a defective satnav. But game designer Hal Barwood decided the story wasn't up to snuff, and so visited George Lucas' very own Skywalker Ranch in search of inspiration, and ended up thumbing through a trashy coffee table book on unsolved mysteries. Naturally it featured Atlantis, and the rest is proverbial.
A version of the game was subsequently released for 8-bit computers, including the ZX Spectrum and Amstrad CPC, but ended up being an entirely different proposition due to the limitations of the older hardware.