The top 30 Amiga games of all time! Part 2

Stuart Sumner
clock • 14 min read

Computing runs down from 20 to 11 in its all-time ranking of the best Amiga games from yesteryear

17. Xenon 2

 

xenon2

It's a Megablast! Released on the Amiga in 1989, this Bitmap Brothers game (they designed it, but The Assembly Line actually developed it), is a vertically-scrolling spaceship shoot ‘em up with great graphics, original features, and one of the best soundtracks you'll ever have the joy of experiencing in a video game.

Interestingly (or embarrassingly, depending on your perspective), we thought the soundtrack was created by the Beastie Boys, until researching this very piece. So that goes to show its quality (if not our pop culture general knowledge). It was in fact ‘Megablast (Hip Hop on Precinct 13)', penned by Brixton-based musician Tim Simenon.

Although vertically-scrolling, one of the unique features introduced by the game is the ability to reverse movement and scroll backwards for a short time, useful when a little extra time is needed to defeat a wave of enemies or a boss, or simply to extricate the ship from a dead end.

By killing enemies and collecting the credit bubbles they drop the player can afford to upgrade the ship's guns, but an interesting glitch happens should the player collect too many over the course of a level. It's possible to collect so many that the counter glitches and wraps around back to zero. Unfortunately for the player they won't find this out until they complete a level, and they'll subsequently be unable to purchase any power ups. The game basically becomes next to impossible at that point, leading most to restart. Oops.

The developers also had trouble initially with the credit bubbles, devoting lots of time and effort into making the background warp when viewed through the bubbles as they float down the screen. Apparently it never worked properly, but when they gave up they thought that simply because of the shape and shading on the bubbles, it gave the illusion of warping the background anyway.

In fact it didn't, but the developers seemed happy enough with the result, and the game looked and sounded fantastic, and was enormous fun to play, so we'll let them off.

You may also like
Critics dismiss Broadcom's 'anti-cloud' licencing changes for VMware

Corporate

Trade body CISPE demands EU investigation

clock 23 April 2024 • 3 min read
IT Essentials: Summer's coming

Green

But cloud casts a shadow

clock 22 April 2024 • 3 min read
Qualys announces service to help organisations comply with UK NCSC cyber guidance

Security Technology

NCSC advises patching window of 5-7 days; UK currently stands at 15-17 days MTTR.

clock 17 April 2024 • 3 min read

More on Cloud and Infrastructure

Cloud adoption in 2024: Navigating AI, edge computing and the road beyond

Cloud adoption in 2024: Navigating AI, edge computing and the road beyond

CIOs are pursuing best-fit cloud solutions that avoid vendor lock-in

Eric Helmer
clock 09 April 2024 • 3 min read
WebAssembly heralds 'third wave of cloud computing'

WebAssembly heralds 'third wave of cloud computing'

Wasm: 'Speed and agility is the name of the game'

John Leonard
clock 26 March 2024 • 3 min read
Microsoft the latest to waive cloud egress fees

Microsoft the latest to waive cloud egress fees

TS&CS apply

John Leonard
clock 14 March 2024 • 2 min read