Computing counts down the best ever titles released on the Amiga
In SWIV, two players control a helicopter and jeep through a scrolling 2D landscape, shooting enemies as they appear. Or, if you're both dexterous and mentally nimble, one player controls both while attempting not to overheat his brain or snap a tendon.
As is de rigueur in such games, some enemies drop power ups, and there are regular bosses. These drop even better power ups, which permanently improve the player weapons.
It received a multitude of glowing reviews, and spawned a sequel ‘Super SWIV', which sadly never made it to the Amiga, finding a home instead on the Super NES. Perhaps if there'd been such a thing as the ‘Super Amiga', history would have worked out differently.
That would have been super.
SWIV was the spiritual successor to Silkworm, a sideways scrolling but otherwise similar game. Like Doom, which was to come many years later, Silkworm's sales were hampered by a long and satisfying demo version, which gave gamers little reason to pay for the full game.