The top 10 Amiga games of all time

Stuart Sumner
clock • 15 min read

In the final part of our rundown of the best titles ever to appear on the feted Commodore Amiga, we reach the top ten. But which paragon of software entertainment got the top slot?

The Amiga. Unchanged for millions of years, yet witness to a biblical prophecy come true...

Whoops, wrong intro. The Amiga was in many ways ahead of its time, with impressive 16-bit architecture, a great multitasking operating system (AmigaOS), great graphics and genuinely incredible and lauded sound, thanks to the wonderfully-named sound chip 'Paula'.

One of the factors behind its success was the huge body of quality games released for the platform over the years, a body we've been painstakingly going through over the past few weeks to bring you our top 30.

You can find the first list here, where we run through numbers 30-21.

And the second, where we tackle 20-11, is here.

Amiga games not really your thing? Don't worry, we've already covered the top 10 ZX Spectrum games of all time too.

But now, without any further ado, we present the definitive top 10 Amiga games of all time. Enjoy!

 

10. Syndicate

syndicate

 

Set in a dystopian vision of the future, Syndicate is an isometric game where the player controls a group of four cyborg agents as they undertake missions in cyberpunk-styled cities.

Released in 1993, towards the end of the Amiga's heyday, the game was succeeded by an expansion pack, called Syndicate: American Revolt, and a fantastic sequel, Syndicate Wars, which criminally, was never released on the Amiga.

In the game, the player takes on missions such as assassinating rivals, rescuing allies and kidnapping people who may be useful to the cause.

There are also various resources available for collection during missions, sometimes cash, often weapons and armour, which can be used to upgrade your own agents, making them hardier, and deadlier. The player can also research new technologies to further upgrade their cyborgs, eventually seeing them becoming (almost) unstoppable dervishes of destruction.

The mission part of the game was played out at an impressive (for the time) 640x480 resolution, with 16 colours (although the effect of a deeper colour palette was provided by dithering). The poor old 16-bit consoles of the day, including the Sega Mega Drive and SNES, couldn't handle the complexity, and were released with different level designs and graphics.

The game received a mixed reception at launch overall, with the most positive reviews appearing for the Amiga and PC versions. However it, along with its sequel, has gone on to be remembered and played by fans to this day, and still appears on various retro lists (including this one).

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